Sega Mega Drive

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This became the Entertainment Software Rating Board , an independent organization that received praise from Lieberman. There are 8 kilobytes of dedicated sound RAM available to the Z The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. Ein komplettes Gerät wird immer mit der korrekten kompletten Ausrüstung und dem Mundstück für Ihren Niet ausgestattet. The Success Story of Sonic the Hedgehog". Retrieved June 1, No one ever believes that because I came out of the coin-op side of the business.

Sega Mega Drive

Avdel Genesis G3 Instruction Manual

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Issue Change Note No. Page of Go. Table of Contents Add to my manuals Add. At the end of the hearing, Lieberman called for another hearing in February to check on progress toward a rating system for video game violence.

Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the Entertainment Software Rating Board , an independent organization that received praise from Lieberman.

In order to extend the life of the Genesis, Sega released two add-ons to increase its capabilities: Majesco began reselling millions of formerly unsold cartridges at a budget price, together with , units of the second model of the Genesis. The games are in ROM cartridge format and inserted in the top. The Z80 processor is primarily used to control both sound chips to produce stereo music and sound effects.

The back of the model 1 console provides a radio frequency output port designed for use with antenna and cable systems and a specialized 8-pin DIN port, both of which provide video and audio output.

Both outputs produce monophonic sound; a headphone jack on the front of the console produces stereo sound. An edge connector on the bottom-right of the console allows it to be connected to a peripheral. The standard controller features a rounded shape, a directional pad , three main buttons, and a "start" button.

Sega later released a six-button version in This pad is slightly smaller and features three additional face buttons, similar to the design of buttons on some popular arcade fighting games such as Street Fighter II. Sega released a wireless revision of the six-button controller, the Remote Arcade Pad. The system is backward compatible with the Master System. Other peripherals were released to add functionality. The Menacer is a wireless, infrared light gun peripheral used with compatible games.

Released for art creation software, the Sega Mega Mouse features three buttons and is only compatible with a few games, such as Eye of the Beholder. In November , Sega released the Sega Activator, an octagonal device that lies flat on the floor and translates the player's physical movements into game inputs. Special Champion Edition , were adapted to support the peripheral. The device was a commercial failure, due mainly to its inaccuracy and its high price point.

Both EA and Sega released multitaps to allow more than the standard two players to play at once. In response to complaints about this, Sega publicly stated, "We have been working hard to resolve this problem since we learned of it", and that a new Team Player which would work with all multitap games for the console would be released shortly.

In its first foray into online gaming , Sega created Sega Meganet , which debuted in Japan on November 3, Operating through a cartridge and a peripheral called the "Mega Modem ," this allowed Mega Drive players to play a total of seventeen games online.

A North American version, dubbed "Tele-Genesis," was announced but never released. Using a special peripheral, Genesis players could download a game from a library of fifty each month and demos for upcoming releases.

Games were downloaded to internal memory and deleted when the console was powered off. The Sega Channel reached , subscribers at its peak and ran until July 31, , well past the release of the Sega Saturn.

In an effort to compete with Sega, third-party developer Catapult Entertainment created the XBAND , a peripheral which allowed Genesis players to engage in online competitive gaming. The following year, the service was extended to the SNES, and Catapult teamed up with Blockbuster Video to market the service, but as interest in the service waned, it was discontinued in April The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players.

The initial pack-in game was Altered Beast , which was later replaced with Sonic the Hedgehog in A large part of the appeal of the Genesis library during the console's lifetime was the arcade -based experience of its games, as well as more difficult entries such as Ecco the Dolphin , and sports games such as Joe Montana Football.

Initially, the Genesis suffered from limited third-party support due to its low market share and Nintendo's monopolizing practices. Champion Edition , [] that would go on to sell over a million copies. Although the arcade game was released on the SNES and Genesis simultaneously, the two ports were not identical. The SNES version looked more identical to the arcade game, but the Genesis version allowed players to bypass censorship, helping make it the more popular port.

On the Super NES, companies could add enhancement chips to cartridges to increase the console's capabilities and produce more advanced graphic; for example, the launch game Pilotwings contained a digital signal processor. Yoshi's Island demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen. This chip enables the Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation.

Virtua Racing , the only game released with this chip, runs at a significantly higher and more stable frame rate than similar games on the SNES. In addition to accessories such as the Power Base Converter, the Sega Genesis supports two add-ons that each support their own game libraries.

By , compact discs had gained in popularity as a data storage device for music and software. PCs and video game companies had started to make use of this technology. The Mega-CD sold only , units during its first year in Japan, falling well below expectations. Although many consumers blamed the add-on's high launch price, it also suffered from a tiny software library; only two games were available at launch.

This was due in part to the long delay before Sega made its software development kit available to third-party developers. In , Sega announced a shift in focus to its new console, the Saturn, and discontinued all advertising for Genesis hardware, including the Sega CD. The add-on sold 2. With the release of the Sega Saturn slated for , Sega began to develop a stop-gap solution that would bridge the gap between the Genesis and the Saturn, and would serve as a less expensive entry into the bit era.

One potential idea for this came from a concept from Sega Enterprises, later known as "Project Jupiter," an entirely new independent console. Miller suggested an alternative strategy, citing concerns with releasing a new console with no previous design specifications within six to nine months. Although the new unit was a stronger console than originally proposed, it was not compatible with Saturn games. Sega of America now was faced with trying to market the 32X with the Saturn's Japan release occurring simultaneously.

Their answer was to call the 32X a "transitional device" between the Genesis and the Saturn. The 32X was released in November , in time for the holiday season. Demand among retailers was high, and Sega could not keep up orders for the system. After an early run on the peripheral, news soon spread to the public of the upcoming release of the Sega Saturn, which would not support the 32X's games.

The Saturn was released on May 11, , [] four months earlier than its originally intended release date of September 2, In early , Sega conceded that it had promised too much out of the 32X and decided to stop producing the system in order to focus on the Saturn. A number of bootleg clones were created during its lifespan.

In , Sega introduced a smaller, lighter version of the console, [] known as the Mega Drive 2 in Japan, Europe, and Australia [d] and simply sold as Genesis without the Sega prefix in North America. Late in the bit era, Sega released a handheld version of the Genesis called the Genesis Nomad. Its design was based on the Mega Jet, a Mega Drive portable unit featured on airplane flights in Japan.

As the only successor to the Game Gear , the Nomad operates on 6 AA batteries , displaying its graphics on a 3. Sega produced three arcade system boards based on the Mega Drive: Although the LaserActive was lined up to compete with the 3DO Interactive Multiplayer , the combined price of the system and the Mega-LD pack made it a prohibitively expensive option for Sega players.

After the Genesis was discontinued, Majesco Entertainment released the Genesis 3 as a budget version in Compilations of Sega Genesis games have been released for other consoles. The Guitar Idol game contains a mix of Brazilian and international songs. The console has 87 built-in games, including some from Electronic Arts based on the mobile phone versions. The console has 15 games built-in and is region-free, allowing cartridge games to run regardless of their region.

It was announced that TecToy has developed a new Genesis console that not only looks almost identical to the original model of the Sega Genesis known as the Genesis III, but also has a traditional cartridge slot and SD card reader which will be released in June The Sega Genesis has often ranked among the best video game consoles.

In , IGN named it the fifth best video game console, citing its edge in sports games and better home version of Mortal Kombat , and lauding "what some consider to be the greatest controller ever created: For his part, Kalinske highlighted Sega's role in developing games for an older demographic and pioneering "the concept of the 'street date'" with the simultaneous North American and European release of Sonic the Hedgehog 2.

From Wikipedia, the free encyclopedia. Redirected from Mega Drive. Original Japanese Mega Drive Bottom: Sega Genesis Model 2 Other variations are pictured under Variations below.

October 29, NA: August 14, KOR: History of video games. Sonic the Hedgehog character. Furthermore, I can't let you sit here and buy this nonsense that this Sega Night Trap game was somehow only meant for adults. The fact of the matter is this is a copy of the packaging. There was no rating on this game at all when the game was introduced. Small children bought this at Toys "R" Us , and he knows that as well as I do. When they started getting heat about this game, then they adopted the rating system and put ratings on it.

List of Sega Genesis games. Sega portal Video games portal s portal s portal. Event occurs at 1: Archived from the original on July 21, Retrieved September 24, The original Megadrive game sold over 14 million copies.

Archived from the original on March 22, Retrieved October 5, The Ultimate History of Video Games: Archived from the original on December 3, Retrieved October 10, Archived from the original on December 19, Retrieved November 27, Archived from the original on November 10, Sega's Plans for World Domination".

Archived from the original on January 18, Retrieved October 9, Wired Magazine's online site. Archived from the original on January 1, Businessweek - Nintendo's Market Share Archived from the original on November 3, Retrieved November 23, New York, New York: Archived from the original on December 2, Archived from the original on February 21, Archived from the original on September 24, — via Sega Archived from the original on February 16, The Ultimate History of Video Games.

Launch of official Mega Drive in UK: Megadrive - Official at Last". Computer and Video Games. Archived from the original on March 4, Ozisoft national sales and marketing manager, Tim Allison". Archived from the original on March 23, Despite taking massive losses on the Saturn, including a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast , Sega felt confident about its new system.

The Dreamcast attracted significant interest and drew many pre-orders. However, of the four games available at launch, only one—a port of Virtua Fighter 3 , the most successful arcade game Sega ever released in Japan—sold well. Dreamcast sales exceeded , Though the Dreamcast launch had been successful, Sony still held 60 percent of the overall video game market share in North America with the PlayStation at the end of Sega's initial momentum proved fleeting as U.

Dreamcast sales—which exceeded 1. Moore stated that the Dreamcast would need to sell 5 million units in the U. What effectively happened is the PlayStation 2 lack of availability froze the marketplace". In late , Sega Enterprises chairman Isao Okawa spoke at an Okawa Foundation meeting, saying that Sega's focus in the future would shift from hardware to software, but adding that they were still fully behind the Dreamcast.

On May 22, , Okawa replaced Irimajiri as president of Sega. On January 23, , a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the Dreamcast and develop software for other platforms. In the same year, Hajime Satomi stated that Sega's activity will focus on their profitable arcade business as opposed to their loss-incurring home software development sector. Derby Owners Club was the first large-scale satellite arcade machine with IC cards for data storage.

Trading card game machines were introduced, with games such as World Club Champion Football for general audiences and Mushiking: King of the Beetles for young children. Sega also introduced internet functionality in arcades with Virtua Fighter 4 in , and further enhanced it with ALL. Net , introduced in Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged.

According to the first Sega Sammy Annual Report , the merger of the two companies happened due to the companies facing difficulties. According to chairman Hajime Satomi , Sega had been operating at a loss for nearly 10 years [] and lacked a clear financial base.

Sammy feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields, using Sega's broader range of involvement in different entertainment fields. In early , Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studio Australia.

In the same year, Sega launched a subscription based flash website called "PlaySEGA" which played emulated versions of Sega Genesis as well original web-based flash games.

In , Sega announced the closure of Sega Racing Studio, although the studio was later acquired by Codemasters. The Sonic the Hedgehog series continued to be internationally recognized, having sold million in total, [1] although the critical reception of games in the series has been mixed.

In Japan, Sega distributes games from smaller Japanese game developers and localizations of Western games. For amusement arcades, Sega's most successful games continued to be based on network and card systems.

Games of this type include Sangokushi Taisen and Border Break. Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until s. In , Sega Republic , an indoor theme park in Dubai , opened to the public. In , Sega began providing the 3D imaging for Hatsune Miku 's holographic concerts.

Due to the decline of packaged game sales both domestically and outside Japan in the s, [] Sega began layoffs and reduction of their Western businesses, such as Sega shutting down five offices based in Europe and Australia on July 1, Because of the shrinking arcade business in Japan, [] development personnel would also be relocated to the digital game area.

Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being pulled due to quality concerns in May In the s, Sega established operational firms for each of their businesses, in order to streamline operations. In , Sega established Sega Networks for its mobile games; and although separate at first, it merged with Sega Corporation in Sega Games was structured as a "Consumer Online Company" , while Sega Networks focuses on developing games for mobile devices.

Over the course of the existence of Sega Sammy Holdings to , Sega's operating income generally saw improvements compared to Sega's past financial difficulties, but was not profitable every year of operation.

Sega announced at the Tokyo Game Show in September that they acquired the intellectual property and development rights to all the games developed and published by Technosoft from Kazue Matsuoka.

In April , Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group, including Sega Sammy Holdings, Sammy Corporation, Sega Holdings, Sega Games, Atlus, Sammy Network, and Dartslive.

Sega's main headquarters is located in Shinagawa-ku, Tokyo, Japan, and the group operating from its headquarters is referred to as Sega of Japan. Additionally, Sega has offices in Irvine, California as Sega of America, and in London as Sega of Europe, each of which distributes Sega's games in its respective region.

In , Sega announced the establishment of an office in Australia, replacing former distributors Ozisoft and THQ in the region. Relations between the different regional offices of Sega have not always been smooth.

A lot of the Japanese executives were maybe a little jealous, and I think some of that played into the decisions that were made. Kent wrote that Nakayama bullied American executives and that Nakayama believed the Japanese executives made the best decisions. As a games publisher, Sega has produced a high number of games through its research and development teams , as well as through the number of external studios it has acquired through the years.

The Sonic the Hedgehog franchise, maintained through Sega's Sonic Team division, has become one of the best-selling franchises in the history of video games. Sega currently develops and publishes games for major video game consoles, and has not expressed interest in re-entering the console market. In any market, through competition, the hardware eventually becomes a commodity. The future is in software. Sega's fault was to think that its core business was selling consoles, but consoles tend to be a one-time buy for most consumers, until the next version comes along.

Software is a repeat purchase, so there's far more profit in it. If a company has to sell hardware then it should only be to leverage software, even if that means taking a hit on the hardware.

I think some of the senior people in Sega never really understood that. As the market increased for home video game consoles, Sega expanded with three Consumer Development CS divisions, while after October of , arcade development expanded to three teams: Sega DD 1, 2, and 3. Each of the arcade divisions was segregated from one another, and a rivalry existed between the arcade and consumer development divisions. As part of Oguchi's plan, he announced his intention to consolidate Sega's studios into "four or five core operations.

Sega Toys have created toys for children's franchises such as Oshare Majo: Love and Berry , Mushiking: Sega Toys also inherited the Sega Pico handheld system and produced software for the console. The company's DartsLive subsidiary is involved with the manufacture of electronic darts games, while Sega Logistics Service is focused on the distribution and repair of arcade games.

In , Sega had plans of broadening its franchises to Hollywood co-operating with John Woo , [] but plans fell through. Stories LLC has exclusive licensing rights to adapt Sega properties into film and television. After the release of the Sega Genesis in , video game publisher Accolade began exploring options to release some of their PC games on the console. At the time, Sega had a licensing deal in place for third-party developers that increased the costs to the developer.

It later added this file to the games HardBall! In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released Barkley Shut Up and Jam! In , the American media began to focus on the mature content of certain video games.

In response to public outcry over the game's graphic violence, Nintendo decided to replace the blood in the game with "sweat" and the arcade's gruesome "fatalities" with less violent finishing moves. Ratings ranged from the family friendly GA rating to the more mature rating of MA, and the adults-only rating of MA However, all the arcade's blood and uncensored finishing moves could be enabled by entering a "Blood Code".

This technicality allowed Sega to release the game with a relatively low MA rating. In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games. At the end of the hearing, Senator Joe Lieberman called for another hearing in February to check on progress toward a rating system for video game violence. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one.

This became the Entertainment Software Rating Board , an independent organization that received praise from Lieberman. A list-defined reference named "lowry" is not used in the content see the help page. From Wikipedia, the free encyclopedia. For other uses, see Sega disambiguation. Arcade games Arcade systems Video game consoles Mobile games. List of Sega video game consoles. SG and Master System. Retrieved May 6, Retrieved May 7, Retrieved July 29, Retrieved August 1, Core Techniques and Algorithms in Game Programming.

Retrieved April 12, The Sega Arcade Revolution: A History in 62 Games. Archived from the original on December 3, Retrieved October 10, Archived from the original on December 19, Retrieved November 27, Archived from the original on November 10, Sega's Plans for World Domination".

Archived from the original on May 2, Retrieved October 9, The New York Times. The New York Times Company. Wired Magazine's online site. Archived from the original on January 1, Retrieved October 5, Archived from the original on July 16, Retrieved February 12, Futabasha Super Mook in Japanese. Archived from the original on March 6, Retrieved March 3, The Ultimate History of Video Games: Archived from the original on June 5, Retrieved September 13, Archived from the original on September 15, Retrieved September 14, Retrieved March 31, Game Over 1st ed.

New York, New York: Retrieved January 16, Retrieved April 7, Archived from the original on October 23, Retrieved September 19, Active installed base estimates". Active installed base estimates. Archived from the original on June 21, Retrieved December 11, Universo Online in Portuguese. Archived from the original on May 14, Retrieved May 13, Archived from the original on November 6, Retrieved November 30, Archived from the original on September 24, — via Sega Archived from the original on February 16, The Ultimate History of Video Games.

Archived from the original on February 21, Archived from the original on November 17, Retrieved November 17, To date, the combined series has sold over 80 million units. Archived PDF from the original on September 24, Retrieved November 9, North, Dale June 8, Archived from the original on November 27, Sega confirmed today that its mobile runner Sonic Dash has zoomed past the million downloads mark. Archived PDF from the original on November 17, GI Interviews Hirokazu Yasuhara".

The Success Story of Sonic the Hedgehog". Designed primarily to appeal to an American audience, he also featured the colors white and red, though Oshima puts this down to coincidence, citing Santa Claus's color scheme and the belt across Michael Jackson's jacket on the cover to Bad as the inspiration for Sonic's shoes. Finally, Oshima wanted to imbue his character with a 'can do' attitude, inspired by television footage of the then Arkansas governor Bill Clinton.

Retrieved February 15, The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U. Well, he's blue because that's Sega's more-or-less official company color. His shoes were inspired by the cover to Michael Jackson's Bad , which contrasted heavily between white and red -- that Santa Claus-type color. I also thought that red went well for a character who can run really fast, when his legs are spinning.

Archived from the original on October 30, Retrieved December 13, Archived from the original on July 2, Retrieved July 5, The late November release of Donkey Kong Country stood in stark contrast to the gloom and doom faced by the rest of the video game industry. After three holiday seasons of coming in second to Sega, Nintendo had the biggest game of the year.

Sega still outperformed Nintendo in overall holiday sales, but the , copies of Donkey Kong Country that Nintendo sent out in its initial shipment were mostly sold in preorder, and the rest sold out in less than one week.

It Donkey Kong Country established the Super NES as the better bit console and paved the way for Nintendo to win the waning years of the bit generation. During the run-up to the Western launch of Mega-CD Archived from the original on July 14,

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